For grown-ups
What your child learns here, and how we look after them.
How it works
Children pick their school year and play short games. Each game has three levels and rewards effort with stars and stickers. There are no accounts, no chat and no comments.
Keeping children safe
- No sign-up and no personal details are asked for.
- Stars and stickers are saved only in this browser, on this device. We never receive them.
- No advertising inside the games, and the game pages load nothing from other websites.
- You can clear everything any time from the sticker book.
Reception (ages 4–5)
Based on the Early Years Foundation Stage (EYFS) Early Learning Goals.
- Counting: count reliably to 20, say one more and one less.
- Number bonds: know pairs that make 5, and some that make 10.
- Subitising: recognise small amounts (up to 5) without counting.
- Shape, space and measures: name 2D shapes, continue patterns, compare size, length and amount.
- Literacy: initial letter sounds, and blending sounds to spell simple three- and four-letter words.
- Understanding the world: the four seasons.
Games:
- Bubble Pop Counting: Pop the right number of bubbles, then count them up to 20.
- Bond Bakery: Fill the tray with cupcakes to make 5 and 10.
- Quick Look Ladybirds: Look at the spots, then say how many you saw.
- Shape Train: Find the shapes and finish the train's pattern.
- Bigger or Smaller?: Compare sizes, amounts and lengths.
- Sound Safari: Find the pictures that start with each letter.
- Word Builder: Tap the letters to build words like cat, sun and pig.
- Seasons Garden: Sort things into spring, summer, autumn and winter.
Year 1 (ages 5–6)
Based on the National Curriculum for England, Key Stage 1 (Year 1).
- Number and place value: count to 100, read and write numbers, tens and ones, one more and one less.
- Addition and subtraction: add and take away within 20, including missing-number problems.
- Counting patterns: count in 2s, 5s and 10s.
- Time: tell the time to the hour and half past.
- Phonics: read real and made-up words using the sounds taught in Year 1, like the Phonics Screening Check.
- Writing and spelling: capital letters and full stops, and common exception words such as said, was and they.
- Science: animals (mammals, birds, fish, reptiles, amphibians) and everyday materials.
Games:
- Number Hopper: Hop along the numbers to 100: find, count on and fill the gaps.
- Add It Up Orchard: Add and take away within 20 with apples.
- Tens & Ones Tower: Build and read numbers using tens and ones.
- Skip Count Stepping Stones: Count in 2s, 5s and 10s and find the missing stone.
- Clock Cottage: Tell the time to the hour and half past.
- Phonics Pop: Real word or alien word? Sound it out and decide.
- Sentence Builder: Put words in order and spot capital letters and full stops.
- Spell-a-Word Spaceship: Pick the right spelling of tricky words like said, was and they.
- Animal & Material Match: Sort animals into groups and guess what things are made of.
Year 2 (ages 6–7)
Based on the National Curriculum for England, Key Stage 1 (Year 2).
- Addition and subtraction: add and take away two-digit numbers, with and without carrying.
- Multiplication and division: the 2, 5 and 10 times tables and the matching division facts.
- Fractions: recognise and find ½, ⅓, ¼ and ¾ of shapes and amounts.
- Time and money: tell the time to 5 minutes (including quarter past and to), count coins and find change.
- Statistics: read and answer questions about pictograms and tally charts.
- Grammar and punctuation: apostrophes for short words and belonging; nouns, verbs, adjectives and adverbs.
- Science: habitats, what living things need to survive, and how animals and plants grow.
Games:
- Treasure Maths: Add and take away two-digit numbers to find the treasure.
- Times Table Cannons: Fire the cannons with the 2, 5 and 10 times tables.
- Fraction Pizzas: Halves, thirds and quarters of pizzas and amounts.
- Ship's Clock: Tell the time to 5 minutes, including quarter past and quarter to.
- Coin Chest: Count coins, make amounts and find change.
- Chart Island: Read pictograms and tally charts and answer questions.
- Apostrophe Parrot: Use apostrophes for short words like don't and for belonging.
- Word Class Sort: Spot nouns, verbs, adjectives and adverbs in sentences.
- Habitat Hunt: Match creatures to habitats and learn what living things need.
Year 3 (ages 7–8)
Based on the National Curriculum for England, Key Stage 2 (Year 3).
- Addition and subtraction: add and take away three-digit numbers using columns, with carrying and exchanging.
- Multiplication and division: the 3, 4 and 8 times tables and the matching division facts.
- Fractions: tenths, equivalent fractions, comparing and adding fractions with the same bottom number, and unit fractions of amounts.
- Time: tell the time to the nearest minute, read Roman numerals to XII, and use 12-hour and 24-hour clocks.
- Grammar and punctuation: prefixes and suffixes, conjunctions, and speech marks for direct speech.
- Science: light and shadows, and forces and magnets.
Games:
- Column Canoe: Add and take away three-digit numbers in columns.
- Table Treehouse: Climb the treehouse with the 3, 4 and 8 times tables.
- Fraction Fruit Salad: Read, compare and add fractions, and find fractions of amounts.
- Roman Ruins: Read and write Roman numerals, like the numbers on a clock.
- Time Temple: Tell the time to the nearest minute, in 12-hour and 24-hour time.
- Prefix & Suffix Vines: Build words with un-, dis-, re-, -ful, -less, -ly and more.
- Conjunction Bridge: Pick the joining word that makes the sentence work.
- Speech Mark Safari: Spot and place speech marks in direct speech.
- Light & Shadow Lab: Light sources, shadows, reflection and staying safe in the sun.
- Magnet Mayhem: Magnetic materials, poles, forces and friction.
Year 4 (ages 8–9)
Based on the National Curriculum for England, Key Stage 2 (Year 4).
- Times tables: every table up to 12 × 12, including practice in the style of the Year 4 Multiplication Tables Check (25 questions, 6 seconds each, typed answers).
- Number and place value: four-digit numbers, rounding to the nearest 10, 100 and 1000, negative numbers in context, and tenths and hundredths as decimals.
- Measurement and geometry: area and perimeter of rectangles and L-shapes, and co-ordinates in the first quadrant.
- Grammar and punctuation: fronted adverbials and commas, apostrophes for plural possession, and standard English verb forms.
- Science: electricity (simple circuits, conductors and insulators, safety) and states of matter (changes of state and the water cycle).
Games:
- Times Table Dragon: Practise every times table up to 12 × 12, like the real Year 4 check.
- Place Value Palace: Four-digit numbers: digit values, rounding, ordering and 1000 more or less.
- Decimal Drawbridge: Tenths and hundredths, fractions as decimals, rounding and dividing by 10.
- Area Architect: Area and perimeter of rectangles and L-shapes.
- Co-ordinate Castle: Read, plot and move points on a co-ordinate grid.
- Temperature Tower: Negative numbers: thermometers, rises and falls.
- Fronted Adverbial Knight: Spot fronted adverbials and place the comma after them.
- Apostrophe Armour: Apostrophes for one owner, many owners and irregular plurals.
- Standard English Scribe: Choose the standard English word: were, did, saw, any and more.
- Circuit Builder: Which circuit lights the bulb? Conductors, insulators and safety.
- Matter Mixer: Solids, liquids and gases, changes of state and the water cycle.
Year 5 (ages 9–10)
Based on the National Curriculum for England, Key Stage 2 (Year 5).
- Number: multiply and divide larger numbers (including by 10, 100 and 1000), prime, square and cube numbers, factors, and common factors.
- Fractions, decimals and percentages: equal fractions, adding and taking away fractions, mixed numbers, and linking fractions, decimals and percentages.
- Measurement and geometry: converting units of length, mass, capacity and time, and measuring and calculating angles (straight line, full turn and right angle).
- Reasoning: number patterns, odd one out and letter codes. These are good practice for 11+ style questions.
- Grammar and punctuation: relative clauses, commas, brackets and dashes for parenthesis, and modal verbs.
- Science: Earth and space (the Sun, Earth and Moon) and forces (gravity, resistance, friction and simple machines).
Games:
- Rocket Multiplier: Long multiplication, short division and multiplying by 10, 100 and 1000.
- Fraction Galaxy: Equal fractions, adding and taking away fractions, and mixed numbers.
- Percent Planet: Fractions, decimals and percentages, and percentages of amounts.
- Prime Detective: Prime, square and cube numbers, factors and common factors.
- Angle Asteroids: Name and estimate angles and find missing angles.
- Unit Converter Lab: Convert lengths, masses, capacities and time.
- Reasoning Puzzles: Number patterns, odd one out and letter codes. A friendly warm-up for 11+.
- Relative Clause Robots: Who, which, whose, where and when, and commas round extra information.
- Brackets & Dashes Defender: Add extra information with brackets, dashes and commas.
- Modal Verb Mission: Can, must, might, will and should: how certain are you?
- Planet Quiz: The Sun, Earth and Moon, day and night, and the solar system.
- Force Field Lab: Gravity, friction, air and water resistance, levers, pulleys and gears.
Year 6 (ages 10–11)
Based on the National Curriculum for England, Key Stage 2 (Year 6), and the kinds of question found in SATs and 11+ papers.
- Arithmetic (SATs style): the four operations with larger numbers, decimals, fractions and percentages. The last level of Arithmetic Blitz is timed, like a real arithmetic paper.
- Number and algebra: order of operations (BODMAS), ratio and proportion, missing numbers, simple formulae and linear sequences.
- Measurement, geometry and statistics: area of triangles and parallelograms, circles (radius and diameter), volume of cuboids, mean, median, mode, range, pie charts and line graphs.
- Grammar, punctuation and reading: active and passive voice, semi-colons, colons, hyphens, the subjunctive, formal and informal writing, and reading comprehension (retrieval, vocabulary and inference).
- Science: the circulatory system and healthy living, evolution and inheritance, light, and electricity.
- 11+ practice: vocabulary (synonyms, antonyms, odd one out), verbal reasoning (hidden words and word completion), non-verbal reasoning (rotation, patterns, mirror images) and multi-step word problems.
Games:
- Arithmetic Blitz: SATs-style arithmetic: four operations, decimals, fractions and percentages. The last level is timed.
- BODMAS Bomb Squad: Order of operations: brackets, powers, multiply and divide before add and take away.
- Ratio Recipes: Scale recipes, share in a ratio, simplify ratios and read maps.
- Algebra Agents: Find the missing number, write expressions and spot the nth term.
- Shape Detective: Area of triangles and parallelograms, circles and the volume of cuboids.
- Data Dash: Mean, median, mode, range, pie charts and line graphs.
- SPaG Showdown: Passive voice, semi-colons, colons, hyphens, the subjunctive and formal writing.
- Reading Rescue: Read short passages and answer retrieval, vocabulary and inference questions.
- Heart Hero: The circulatory system: the heart, blood, exercise and healthy living.
- Evolution Escape: Inheritance, adaptation, fossils and evolution.
- Light & Circuit Control: How light travels, reflection, circuit symbols and voltage.
- Word Wizard: 11+ vocabulary: synonyms, opposites and odd one out.
- Hidden Word Hunt: 11+ verbal reasoning: find the hidden word, or the letter that finishes two words.
- Shape Sequences: 11+ non-verbal reasoning: turning shapes, patterns and mirror images.
- Problem Solvers: 11+ style maths word problems: money, time, speed, fractions and puzzles.
Looking for 11+ practice?
Visit the 11+ Exam Zone for topic questions and full mock exams.